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FIRST IMPRESSION: Sorry for the bad picture, my camera's old so taking a good picture isn't always an option. The can uses the same design that Lightning used and I think that the design goes better with the red and black opposed to yellow. Though I like the can, I don't like the name. Overdrive, what does that mean? It doesn't fit cherry as well as lightning did for lemonade. The can is also cluttered with text, making it hard to focus on the pleasing can. Either way, the pros slightly outweigh the cons.
TASTE: I opened the can and took a sip. The flavour starts out with a sweet fake cherry taste, unlike in 180 Red. After the cherry, a mildly sweet lemon/lime flavour develops and finishes the flavour. Then some artificial orange hints are left in your mouth of a while. Overdrive is very syrupy and thick, which while not nearly as bad as Black Jack Green Tea, it's still a turn off. Overall, Overdrive is very syrupy and tastes artificial.
KICK: Each can contains only: 160mg of caffeine, 148mg of Matodextrin, sixteen mg of Yerba Mate, 296mg of Taurine, 248mg of Guarana, and 200% of Niacin, Riboflavin, and Pantothenic Acid. This blend, while more potent than original amp, still failed to stand and deliver a decent kick. For around two to three hours I felt mildly jittery and my alertness went up only slightly.
FINAL WORD: Overall, amp Overdrive fails to impress me. Overdrive's poor kick, syrupy taste, and cluttered can makes it hard to recommend because as a whole, the cons outweigh the pros. Overdrive could have been a great extension off the decent at best amp line, but instead its nothing above mediocre. All in all, unless your looking for a syrupy weak energy drink held in a cluttered but otherwise good can, skip amp Overdrive...2.8/5
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