Donkey Kong Jungle Juice comes in a small eight oz. shrink wrapped can that's boring and is commonly overpriced. $2.99 was spend at my nearest novelty shop on Jungle Juice, and visually it's far from worth that retail price. But perhaps the biggest problem with the can is that it doesn't outright claim to be an energy drink. The pink and the use of the term "juice" implies much different than your typical caffeinated product, and with a character known well by children drawn in a cartoon-y style, I feel that Donkey Kong Jungle Juice should have exaggerated the fact that it's an energy drink and not something for his younger fans.
Donkey Kong Jungle Juice begins a banal melon influenced lime that's adorned partially by subtle trailing mango notes. The fruits are cursory and ignorant of any depth, and none are fortunate enough to have any tang, sour or tartness. The lime is supported by a subjacent lemon that's equally as shoal and it lacks an authentic or even a synthetic sourness. The melon has a strong watery blandness, but instead of this resulting in the taste mirroring that of watermelon, it unfortunately just tastes aquatically diluted. The mango is insignificant wholly and while it remains mostly capricious within the experience, it has a slight preference towards the tail end. Thankfully focusing on a slight graininess opposed to syrupiness, there's a brusque but brief rise of sweetness that's unstimulating and leads directly to the ultimate closing of all the former. Overall, Jungle Juice's taste is a bland derivative of the unimaginative.
Caffeine(120mg), inositol, taurine, ginseng, guarana, and several B vitamins are the highlights of Jungle Juice's ingredient cocktail, and this blend gave me an impressive kick for an eight oz. drink. I had a solid two plus hours of energy that was jitter free, and it didn't result in a crash. In the end, Donkey Kong Jungle Juice just boils down to a a poor way to spend $2.99.
official site
Donkey Kong Jungle Juice begins a banal melon influenced lime that's adorned partially by subtle trailing mango notes. The fruits are cursory and ignorant of any depth, and none are fortunate enough to have any tang, sour or tartness. The lime is supported by a subjacent lemon that's equally as shoal and it lacks an authentic or even a synthetic sourness. The melon has a strong watery blandness, but instead of this resulting in the taste mirroring that of watermelon, it unfortunately just tastes aquatically diluted. The mango is insignificant wholly and while it remains mostly capricious within the experience, it has a slight preference towards the tail end. Thankfully focusing on a slight graininess opposed to syrupiness, there's a brusque but brief rise of sweetness that's unstimulating and leads directly to the ultimate closing of all the former. Overall, Jungle Juice's taste is a bland derivative of the unimaginative.
Caffeine(120mg), inositol, taurine, ginseng, guarana, and several B vitamins are the highlights of Jungle Juice's ingredient cocktail, and this blend gave me an impressive kick for an eight oz. drink. I had a solid two plus hours of energy that was jitter free, and it didn't result in a crash. In the end, Donkey Kong Jungle Juice just boils down to a a poor way to spend $2.99.
official site
2 comments:
Its cool!
How much does a can go for now.Is a rare item?
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