The people at Target need to understand what it means to be a generic product, because they most certainly shouldn't cost more per oz. than name brand. Which is exactly the case with Archer Farms Tangerine. Running me a steep $1.99, Tangerine occupies an arid twelve oz. can that sits next to other energy drinks that not only look better, but retail only ten or twenty cents more per sixteen oz. Speaking of its can, Tangerine's is mostly silver with only a subtle touch of orange towards the bottom, and aside from that and a little rooster icon, the design is nothing but text; and nothing but boring.
Clear as seltzer water, Archer Farms Tangerine pours out with not the slightest hint of orange colouring. Beginning smooth but a bit bland, the flavour thankfully erects itself to a tangy yet low key orange, who has an acme of ethereal sweetness. The orange is full bodied and eloquent to a status that is mostly occupied by only the actual fruit itself. There's a subordinate attribute of a sharp tangerine that, along with a slight mineral taste subjacent to the prior, ingrains a bit of an unwelcome rough caliber to the flavour body. There's then a growth of a strong sweetness and a sparse tartness, and both successfully vitiate most of the previous unpleasantness. The drink finishes fairly swiftly, but it's a clean finish that doesn't leave anything behind. The carbonation was effervescent and enhancing to the fleshed out flavour. Overall, Archer Farms Tangerine inhabits sort of a middle road between orange juice and orange soda, and I found its execution to be well played if not slightly flawed.
Each can contains: caffeine(seventy mg), green tea, guarana, and vitamin C. This sad and lacking blend gave me a weak hour and a half long buzz that didn't contain any jitters. And while I didn't crash, the formulation is something more alike a vitamin water than an energy drink. Overall, its above average flavour quality is not enough to make Archer Farms Tangerine worthwhile.
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